Testing out some story fights. All I can really say is some of them might take longer depending on party composition and setup.
I've sprinkled in some environmental hints to give a vague idea on how you should tackle some fights (but aren't necessary).
Next up
Small show chase of some of the progress. Still a lot to be done in this area alone. Changes are likely to happen.
A minor showcase of some of the progress. There likely will be changes.
"Characterisation by magic is immensely fun." ~ yinka.
Be hold! The cringe-caster in its natural habitat!
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
A very small glance at chapter 1. Still a ways a way and there likely will be changes.
It's a one in a lifetime offer!
More has been added to the game, though it's very little in the grand scheme of things. The weapon change is a little jank right now but it works. I'll definitely have to find a much better workaround somehow.
Slowly levelling up my level design. Still a lot to improve on, though.
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