Testing, testing, testing.
Do you ever get burned out of your own game after too much testing?
Please tell me I am not alone.
Next up
We added so many cutscenes to "Welcome Back, Commander" that we should have probably made a cartoon movie, not a game.
Don't go into the light!
IT'S FINALLY HERE!
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
This is not your normal zombie outbreak.
Inspiration: "The Thing", "SCP", "Invasion of the body snatchers"
Meet Timmy.
Made for "Welcome Back, Commander" indie game project
Mall survival from "Welcome Back, Commander"
Why did I post this on Christmas?
Because this game project is my life.
yes... Spiritwell is still being worked on...
We, the developers of the private community "The RTS Dev Saloon" made a collaborative effort to present you this Steam RTS Fest Trailer
11 comments