so a friend of mine started his own tf2 weapon concepts series, I tried to collab with him but our schedules didn't really match up so we went our separate ways, but I still got ideas so imma just make my own series. enjoy
the all or nothing
this scattergun is exactly as it sounds. if all of the pellets in this gun connect it will instantly kill the target as well as make them blow up to kill nearby targets. however if even one pellet misses the weapon will deal 0 damage
the drop in
this scattergun will automatically mini crit if the user is in the air and crit if the user is directly above the target. for every minicrit you get you are given one extra jump and for every crit is two
20% damage penalty
50% faster deploy time
20% slower fire rate
the tazerfire
this secondary weapon is a tazer that you can launch at enemies (like the flying guillotine) and will momentarily stun them as well as deal 40 damage. this weapon crits in the water and will explode after use to deal fire damage to nearby opponents
the catchers mitt
this baseball glove has the ability to grab projectiles while deployed, including pipe grenades, rockets, arrows, ect. use mouse 2 to throw the item back and deal mini crit damage. use mouse one to hit the enemy with the effect varying depending on what you're holding
50% slower swing speed
50% damage penalty if not holding anything
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