Hope you all had a great April Fools' day yesterday! I didn't provide a full changelog with TFN's 2.0 update (as part of the joke), so here's a more full-featured one:
Gameplay changes
The cameras and maintenance panel once again take up the full screen, as they did before the change from VGA (640x480) to XGA (1024x768) resolution. Changes to gameplay have been made to compensate.
Reworked Foxy. The door now works on him and is the only way to stop him; the Flash Light button has been removed.
You can only close one door at a time now, and they now drain significantly more power than before.
You now generate power at a slower rate with a door closed.
Fredbear and Spring Bonnie are now more aggressive.
You now have more time to react to Fredbear and Spring Bonnie after they enter your office.
Your camera won't be put down after stopping Fredbear and Spring Bonnie from getting into your office.
Fredbear and Spring Bonnie now wait a bit longer before attacking.
The maintenance panel now shows which door is open.
Doors can no longer error out if timed correctly against Foxy and Unknown.
Temporarily removed Shadow Freddy.
Graphical changes
Aforementioned camera/panel changes.
Removed the newspaper.
Added new animations for:
Putting the monitor panel down.
Pulling out/retracting the maintenance panel.
A mask character leaving the office.
Fixed graphical issues with Pirate Cove and Unknown at the east hall corner.
Other changes
Changed menu music.
Added panning for certain sound effects.
Foxy's singing is now quieter.
Fixed a crapton of other gameplay/graphical issues.
Significant optimizations.
Note: An HTML5 build is not currently available.
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