So, first SNAS devlog of the year, huh?
The first thing I want to do is apologize for the little at-least-a-month-long siesta. It's been a long while, and I know a demo didn't come out last year like I'd hoped. So, for what it's worth, I'm sorry for taking so long to do an update, and I thank you all for your patience.
On that note: Second of all, I'd like to inform you all that a bit of progress *was* made during the last few months, though I haven't taken any screenshots as of yet. For one thing, the desk has been redrawn, Sonic's "AI" is coming along nicely, doors are finally being implemented, along with perhaps a few others I don't recall at the moment.
I'm also gonna do a remastering of Amy's character profile picture, and as I stated on an earlier devlog, a certain red echidna may be getting a new look, so you'll hear more on those in the future!
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