Game
FNaF World: REGLITCHED (RENAME PENDING)
1 year ago

Thank you all for over 3,000 followers + Mini-Update + officially been a year in development!


Hey everyone! First off, I wanted to thank everyone for following the game and being interested in it. The responses of the game have surprised me and knowing that we've been working on this for a year with so much done (in terms of gameplay) has also surprised me. It's been a life-changing time in my life where I'm glad to continue developing the game for you all!


Mini-Update

For those who want to know about the progress of the game currently, it's been going swimmingly. Since back in January with the showcase of the updated customization menu, it taught me what I can update with my code, ui visually, and more.

It's in rough looking states currently, as I will be working on all the visuals after I'm finished with the dialogue setups and shop/fishing ui (I kinda forgot about fishing when I was writing this so I'm hoping to squeeze that into the demo too but I'll have to see what happens). The main menu's ui is actually complete and the settings menu still needs to have the Controls tab done (unsure if you'll be able to change your controls so it'll most likely be pictures/icons) but everything controls amazingly.

I'll hopefully get all of that done for the March Devlog since I'm currently focusing on my schoolwork for college, but rest assured, we are still working on the game


Year in Review

If you haven't seen my tweet talking about it, I tweeted it here: https://x.com/LuckyRoboLAD/status/1758513725198254170?s=20

I accidentally made it sound like we were cancelling the project (whoops on my part), but we are still continuing it.

I am very grateful for the amount of people still sticking with us on this journey to make an amazing game. I am still grabbing onto the hope of getting a demo out at the very end of 2025 or, at the very least, beginning of 2026. So from the bottom of my heart, thank you

I'll be making a March Devlog talking about UI, settings, etc. so that there is transparency with how rough everything looks atm. See ya soon!



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