Game
HyperVelocity
4 years ago

Thank you all so much for your feedback! It's so hard to balance a game such as this when it's just you in front of the pc already working on it for 2 weeks straight! I really appreciate all your comments!




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I can't believe HyperVelocity was chosen to be the very first challenge of the week of #OperaGX new http://gxc.gg !!! https://gxc.gg/games/48caf715-a8fa-40a9-b32f-cc1891156ef5

Development on this game will be continuing! So keep an eye out for irregular updates! This game will be a beast!! Multi-layered levels, morphing grids, huge 3D bosses... but for now all I can post is just a sneak peek of the humble first upcoming update

Fan art for Foolish I'm feeling kinda better so I drew this

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Cash Banooca

Only true badasses may pass! #conceptart #art #gamedesign

Some Shadow boss fight gameplay 👾

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)