Game
HyperVelocity
5 years ago

Thank you all so much for your feedback! It's so hard to balance a game such as this when it's just you in front of the pc already working on it for 2 weeks straight! I really appreciate all your comments!




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Development on this game will be continuing! So keep an eye out for irregular updates! This game will be a beast!! Multi-layered levels, morphing grids, huge 3D bosses... but for now all I can post is just a sneak peek of the humble first upcoming update

I can't believe HyperVelocity was chosen to be the very first challenge of the week of #OperaGX new http://gxc.gg !!! https://gxc.gg/games/48caf715-a8fa-40a9-b32f-cc1891156ef5

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

Only true badasses may pass! #conceptart #art #gamedesign

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!