Well, here we are at pretty much the end of SAGE 2016. I’d like to give out a massive thank you for the positive reception Sonic: Project Survival has received and for all the gameplay videos on YouTube. It’s been nice seeing people’s live reactions to certain parts of the game lol. The development process has been very stressful especially leading up to SAGE week but we’re glad to know it was well worth it in the end.
If you didn’t know already, a “post-SAGE patch” of the demo is now live which fixes a glitch in Act 2 causing players to phase through a wall and a few graphical and placement issues. Everyone forgets sometimes lol.
So in terms of the future, the credits weren’t kiddin’; the game’s proper name is Sonic Diamond Island. While unfortunately I’ve retired from Sonic fangame development so I won’t be part of Diamond Island’s development, you guys will be in for some good things in the future. I’m sure of it. ;)
~ The Blue Renegade, lead developer of Sonic: Project Survival
Next up
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Cash Banooca
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Got some fun collectibles in our game, Path of Kami!
Daldos Gameplay











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