Well, here we are at pretty much the end of SAGE 2016. I’d like to give out a massive thank you for the positive reception Sonic: Project Survival has received and for all the gameplay videos on YouTube. It’s been nice seeing people’s live reactions to certain parts of the game lol. The development process has been very stressful especially leading up to SAGE week but we’re glad to know it was well worth it in the end.
If you didn’t know already, a “post-SAGE patch” of the demo is now live which fixes a glitch in Act 2 causing players to phase through a wall and a few graphical and placement issues. Everyone forgets sometimes lol.
So in terms of the future, the credits weren’t kiddin’; the game’s proper name is Sonic Diamond Island. While unfortunately I’ve retired from Sonic fangame development so I won’t be part of Diamond Island’s development, you guys will be in for some good things in the future. I’m sure of it. ;)
~ The Blue Renegade, lead developer of Sonic: Project Survival
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Have a good Boi
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
it happens
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
3 comments