Game
Operation Echo (demo)
7 years ago

Thank you for valuable feedback!


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Thank you, followers and people who enjoy this game!
I was so happy to see that people love Echo since I upload the demo. :D

For seven days, I’ve gathered your opinions to make a better game in the future. these opinions below are had mentioned multiple times from users

Gamepad support problem

Sorry for someone experienced poor gamepad support. I’m considering this to be removed or maintained. I’m trying to stabilize gamepad support as I possible. It will take time because the GZDoom engine is optimized for FPS, not for a side scroll shooter. If I fail to handle, gamepad support will be removed :( but don’t worry, I will do my best! :D

Unrecognizable graphics

Some people notified me object’s sprites(platform or projectile) are needs more work. They said It’s hard to recognize the object in the background. (especially outdoor segment.) I will do this better next time.

Level design

Most of the people felt hard to destroy the door or didn’t recognize that door can be destroyed. this means I designed the level badly. And checkpoint also the same problem.

Grapple hook’s control

Most of the people felt grapple hook was hard to control.

I agree with this opinion too. Grapple hook needs to be more flexible to control. I’m gonna change the mechanism of the hook shot next time.

I’ll keep in mind this while I’m developing.

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Thank you for your support and I will work hard to make a better game and finish this project successfully! :D

*If you find more just tell me!

Gmail: [email protected]



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Next up

Animation progress.

It's been a while, and I returned with the opening animation! I participated in a contest called GIGDC. I will upload a short gameplay video soon.

Cutscene progress

Dodge & Shoot

Writing dummy data for the cutscene is almost complete. Now I can say getting closer to an update I guess

Emily run cycle

The cutscene element is getting tough...pixel art is the hard one... there are so many things to be done. here is M16's portrait I did last week.

Leah Run & Stumble.

New M16 is approaching... Now he looks more like concept art. I did some idle animation for him and also changed Sub-weapon's design for a more recognizable one.

Another portrait progress!

Here is Dr.Miller's portrait of who made M16.

Inserting some lines for the cutscene!

don't mind about the blue M16 it's just a placeholder