Next up
i really wanted to integrate some of the original roxy's characters into the story of P:R, so i had this idea that isaac smith would appear/be mentioned in-game... im not sure how i can make that work though
here's a design I made for him!
why did yall like the door parrying post so much
hey hi sorry for not being active for a looooooong time!
unfortunately no game updates as of now (life got busy and mental health tanked some mad damage) but heres a follow up to that post about old PR models!
these are the absolute first and... yeah.
helo. to keep you all occupied while im on break, im opening a q&a for project: roxy's or even just for me :p
you can ask anything, no guarantees that ill answer though, especially if it makes me uncomfortable
ask away!
is this parry window too small or too big?? (game runs at 60fps btw)
ScrUG mechanic reveal: door parrying!
beyond fnaf im primarily a furry artist, which is why the ScrUG characters are designed the way they are
also la roxita cameo
old project: roxy's vectors, back when the game's art direction and story were completely different
crazy to think that these are from the same game..
these arent even the oldest versions of the characters.. it gets worse...
night 2 demo progress :p implementing night select!
am i allowed to add bear5 to scrug
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