Game
Project: Roxy's

5 months ago

hey hi sorry for not being active for a looooooong time!

unfortunately no game updates as of now (life got busy and mental health tanked some mad damage) but heres a follow up to that post about old PR models!

these are the absolute first and... yeah.




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old project: roxy's vectors, back when the game's art direction and story were completely different

crazy to think that these are from the same game..

these arent even the oldest versions of the characters.. it gets worse...

theyre also both roguelites

helo. to keep you all occupied while im on break, im opening a q&a for project: roxy's or even just for me :p

you can ask anything, no guarantees that ill answer though, especially if it makes me uncomfortable

ask away!

i blacked out with my art program open and when i woke up this was on screen

ScrUG mechanic reveal: door parrying!

while waiting for more entrants, i figured i should at least showcase the designs i have as of now

in order, we got Berry @odditythegoat , Siena @ChristianCeara4 , D3 @Aidan133 , and Patrick @LazyArtz

(i dont really like how D3 turned out, will redesign)

i really wanted to integrate some of the original roxy's characters into the story of P:R, so i had this idea that isaac smith would appear/be mentioned in-game... im not sure how i can make that work though

here's a design I made for him!

in case you havent already..

GO PLAY THE ORIGINAL ROXY'S GAME(s) BY @goatcheesejuice !

i think project: roxy's is best experienced with the knowledge of the original FNAR story and universe.. makes for a fun compare and contrast :3

https://gamejolt.com/games/roxysgame/757906

is this parry window too small or too big?? (game runs at 60fps btw)

beyond fnaf im primarily a furry artist, which is why the ScrUG characters are designed the way they are

also la roxita cameo