Game
Gravity Oddity
9 years ago

Thank you


I haven’t communicated much since I released the demo!
First of all: Thank you!
Thank you so much for you support through votes, good ratings, kind comments and amazing videos, this really help to keep the motivation up!

What’s next?
I have been pretty busy after the release of the demo:
1) Polishing the whole experience: Better UI, better feedback, some bug fix, more options, etc… I will do a whole post about that later on what to expect!
2) Coop! I have been working on a good coop mode and it was not easy. After few iterations, I finally found a good balance for a coop mode that makes sense and is fun. I can’t wait to show it to you once it will be polished enough. Maybe a demo… More on that soon I promise!

Cheers,
-Tim



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Jumping is a good way to avoid enemies' bullets!

I have been working on Gravity Oddity for over 2 years and I am starting production.

Since gravity is gone, you can walk and teleport on any surface and use your jetpack for move in zero-G.

What do you think?

The shield can be pretty efficient against enemies' shotguns. Now... Gimme that loot!

Better watch for those homing bullets... Can't... lose... them...

Taking cover and then flanking seemed to be the best option!

Try out the new and polished Gravity Oddity demo today! Gravity Oddity is a roguelike action-shooter taking you on a space adventure across a universe where gravity vanished!

Now we need to find a way to limit the shooting madness! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making

Can't ... avoid ... all the bullets ...

After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making

Vote now for the theme you would like our next game to be by joining us now on Discord -> discord.gg/DUSMMkf (you will influence the games we are making)