Game
Gravity Oddity
9 years ago

Thank you


I haven’t communicated much since I released the demo!
First of all: Thank you!
Thank you so much for you support through votes, good ratings, kind comments and amazing videos, this really help to keep the motivation up!

What’s next?
I have been pretty busy after the release of the demo:
1) Polishing the whole experience: Better UI, better feedback, some bug fix, more options, etc… I will do a whole post about that later on what to expect!
2) Coop! I have been working on a good coop mode and it was not easy. After few iterations, I finally found a good balance for a coop mode that makes sense and is fun. I can’t wait to show it to you once it will be polished enough. Maybe a demo… More on that soon I promise!

Cheers,
-Tim



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Please let me in! I wanna see your spaceship... Join us on Discord https://discord.gg/DUSMMkf to try the current build of the game and share ideas

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Taking cover and then flanking seemed to be the best option!

The shield can be pretty efficient against enemies' shotguns. Now... Gimme that loot!

I have been working on Gravity Oddity for over 2 years and I am starting production.

Since gravity is gone, you can walk and teleport on any surface and use your jetpack for move in zero-G.

What do you think?

Vote now for the theme you would like our next game to be by joining us now on Discord -> discord.gg/DUSMMkf (you will influence the games we are making)

That was a close one... Better watch for those homing bullets! Come help us on Discord and try out our latest build => https://discord.gg/DUSMMkf

Better watch for those homing bullets... Can't... lose... them...

Gimme all that loot!

After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making