Game
Callistbery
2 years ago

Thankies, development updates and DEMO


Hello all, I hope you're doing well!

First things first, I want to thank you for your support, looks like Callistbery is getting some interest from long-time supporters and new people around, which is great and really appreciated. I'm working to make this game the best experience possible for you all. During the last weeks I've been working in lots of features and improvements.

Just for you to know: BetaTest builds are limited content focused on testing - DEMO and full game will include bunch new content.


I'm starting to work on "Introduction" as well. Introduction will be the first game mode featuring a linear gameplay as a tutorial for you to learn the basics and story mode intro as well. DEMO will include "Introduction" and a final version of "Playground" as well. The DEMO will be available for free on GameJolt and Steam.

That's said, I'll keep uploading some development videos and screenshots but won't share spoiler-potential content. Just for you as a reminder: you can become my Patron and check deeply into development content. Let me know any questions you may have.

That's all for today. Have a great day you all, see you around!

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Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

randbundle.dev/textures

I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

11.02.2011

Have you been losing your mind?

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

March 15, 2025