Game
Callistbery
2 years ago

Thankies, development updates and DEMO


Hello all, I hope you're doing well!

First things first, I want to thank you for your support, looks like Callistbery is getting some interest from long-time supporters and new people around, which is great and really appreciated. I'm working to make this game the best experience possible for you all. During the last weeks I've been working in lots of features and improvements.

Just for you to know: BetaTest builds are limited content focused on testing - DEMO and full game will include bunch new content.


I'm starting to work on "Introduction" as well. Introduction will be the first game mode featuring a linear gameplay as a tutorial for you to learn the basics and story mode intro as well. DEMO will include "Introduction" and a final version of "Playground" as well. The DEMO will be available for free on GameJolt and Steam.

That's said, I'll keep uploading some development videos and screenshots but won't share spoiler-potential content. Just for you as a reminder: you can become my Patron and check deeply into development content. Let me know any questions you may have.

That's all for today. Have a great day you all, see you around!

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Next up

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.

heavenly-roads.com 'Heavenfall' - 5.8 update

Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.