
That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.
Next up
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.
Whoooooa, we're halfway there!
...in terms of cutscenes.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Resistance is futile.
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.
...let's be honest, I'm a character designer, not a master of hi-res pixel art.
This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.










2 comments