What’s up, guys. This is Predator Games and welcome to the secon (and possibly final) Devlog for my 3D open world, sci-fi action/adventure game! That’s right, its almost done! Just a few tweaks will be made for the game’s release on February 15th! Since the last Devlog, a lot has been done:
The boss battles (three are in the first level) have been reworked and tweaked. The bosses visuals have been much-improved and the battles have been tested. Also, the third boss battle (and a secret boss battle!) have been added to the game.
A new area has been completed. To get past it, you must beat two tricky challenges, including a stealth aspect. Or you can just explore the area, which is mostly open for you to explore without being challenged by enemies or challenges.
A battle arena has been added to the game (while battling the final boss, you’ll have to defeat waves of enemies that you’ve seen before on the level. But now there’s more than you’ve ever seen before! It’s optional to destroy the boss, you don’t need to to beat the wave, but he’ll definitely make it a lot harder if he’s alive)
And much more!
Coming with the release in less than a week:
More secret areas! Right now there are three secret areas for you to find, but when it releases there will be twice as many - six. So I’ve got to start finding spots to put all these…
Incorporated story! The story of Void’s Wrath is very rich and interesting (I believe in good game stories), and you’ll be able to discover that story through a variety of short cutscenes. These special cutscenes will be unlocked by finding secret areas or other areas that are easier to find. Also, I may post chunks of the story here on Game Jolt in the form of “chapters” of novel-like content
And that’s pretty much it for now! Stay tuned for the release of the Early Access version of the game this Wednesday!
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