So far I’ve put approximately 6 hours into the game. Creating 4 tile base types so far (Dirt, Ice, Brimstone, and Obsidian) and have a character sprite. I’ve done bare minimum with coding as I wish to do everything step by step (Graphics, Level Design, Programming, Music). My aim is to put at least a year into it, and do as much as I can by myself.
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Progress So Far
Regular Grass Tile
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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