6 years ago

The blessing and curse of my own made physics engine


It was no easy task, but I'm glad to have done it.

Creating my own game engine is already a challenge, but somehow I convinced myself the physics part should also be created from scratch.

It probably took me half a year or so in which I took a lot of breaks working on other engine stuff and rebuilt the physics part twice.

The gifs on top show you the moments of success, and also rock-bottom of creating this system for my game: Rocket Shipment

Interested in more about the development of this space crate delivery game? Feel free to follow it here!



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