It was no easy task, but I'm glad to have done it.
Creating my own game engine is already a challenge, but somehow I convinced myself the physics part should also be created from scratch.
It probably took me half a year or so in which I took a lot of breaks working on other engine stuff and rebuilt the physics part twice.
The gifs on top show you the moments of success, and also rock-bottom of creating this system for my game: Rocket Shipment
Interested in more about the development of this space crate delivery game? Feel free to follow it here!










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