So... we've encountered a peculiar bug that is REALLY INCONSISTENT where some players, after dying like 25+ times will start running into problems with clones until eventually the game softlocks. We do not know what it is that is causing this bug, and while most players will never encounter it, we do wanna see if we can fix it JUST to be safe.
We also decided to add a few polishes to a few of the animations while we're at it.
The video version has been recorded, though, and is pending editing, but we may just have to push the release to tomorrow to ensure this game is as good as it can be.
If I didn't have to work at 2 AM tomorrow I'd stick it out for a release tonight, but retail is retail. x_x
Next up
Betatesting Underway
Surprise Update!
Happy Anniversary! Some Cool Updates
First Devlog - Smooth Sailing
Happy Anniversary! + New Gamejolt Port
First Batch of Fixes
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
brung back my old oc plus a new one
...they don`t have names yet tho
3 comments