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17
4 days ago

The camera size will adjust depending on the weapon you're using. What do you think? #gamedev




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Added a blur effect as well! What do you guys think? #gamedev

Started out trying to add SlowMotion, and somehow ended up with FastMotion instead... not sure how we got here ๐Ÿ˜… #gamedev

For our speedrun fellas! ๐Ÿ˜… Now you can switch weapons using the num keys. #gamedev

The Knightling Community Pack Has Arrived!

Get it in the Shop and complete the quest "Send Your Fellow Jolters' Masks on a Quest" to get a trophy!

Learn more ๐Ÿ”ฝ

Just implemented Y-sorting for the weapons! Now, they adjust perfectly with the playerโ€™s aim position. #gamedev

More quests inspired by The Knightling have entered your quest log!

Play the demo of The Knightling for FREE and wishlist the game at: https://bit.ly/discovertheknightling

Plus, The Knightling Community Pack has appeared in the Shop.

Finally got some Slow-Motion going on. #gamedev

Latest updates for the Weapon Wheel:

- Lowered grayscale saturation.

- Added a vignette effect for better visual focus.

- Moved weapon text to the top-middle.

- Stacked an overlay camera to keep the player unaffected by post-processing effects.

INAYAH - Life After Gods and The Knightling both have demos on Steam as Part of Next Fest!

Wishlist INAYAH: https://bit.ly/playinayah

Wishlist The Knightling: https://bit.ly/discovertheknightling

Tell us some of the demos you've been playing in the comments!

Made some small tweaks to the weapon wheel! what do you guys think? #gamedev