Game
Five Nights at Freddy's - Septalogy Fusion
1 year ago

The challenges that ChatGTP gave me:

And yeah some features will be added like blimd mode bc of that ;)


Blindfolded Night: Attempt to complete a night in Five Nights at Freddy's while blindfolded. Rely solely on audio cues and your memory of the game layout.

Speed Run Challenge: See how quickly you can finish a night or a series of nights. Time yourself and try to beat your own record.

No Door Challenge: Play a night without closing the security doors. Manage power usage wisely and rely on other strategies to survive.

Randomized Animatronics: Use a randomizer to determine which animatronics will be active during a night. Adapt your strategy on the fly to deal with the unpredictable mix.

Lights Out: Play with the lights off in your room. Use only the game's lighting to navigate and monitor the animatronics.

One Hand Challenge: Restrict yourself to using only one hand to control the game. This adds an extra layer of difficulty to managing cameras, doors, and lights.

Backwards Night: Play the game with your controls reversed – up is down, left is right. Test your reflexes as you navigate through the animatronics with this challenging twist.

Why am I posting this cuz SF is the only fan fnaf game I know which can have changeable controls.

So I'll make FNaF SF possible 20 max mode (after balance patch) in FNaF SF so better look out for the video soon.



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If someone is too bored on main nights you can skip them by typing in menu "Sincotrap is a god" then hold 6AM or press + (I don't remember) then you can have epic Night 6 gameplay.

Programming the guy!

Devlog March

Hmm yez lore.

Comrades!

Here is the new feature LEVELZ!

Here's unused "Reload" screen.

Well it was never used bc keybind were added.

This is also the first unused item ever I think.

Oh damn it's my #spawnday

Here's a short clip of gameplay to celebrate. Mind you, there's no sound and no film grain at the moment.

Project: Anxiety