Flattened the tiles from square (32x32) to (48x32) to better simulate a topdown perspective. Touched up all the tiles for the new size. Lighting, movement, ambient sound, and combat altered for the new tile size. Switched to a widescreen view(960x540). Now looks best in fullscreen 1920x1080 with no bilinear filtering.
Next up
Another house i made long time ago.
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Terraria
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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