Game
Six Hours at Diddle's
2 years ago

The Current State of Six Hours at Diddle's


It's good. There are some things I'm struggling with, like the music and some of the modeling. Still, I think I'm on track with the release date for what's essentially a remaster of my first officially released game (which will now be my first feature-complete game with finished content).

However, since the release is pretty far, I want to work on other projects. Specifically, projects I can work on with other people. I don't know if you guys knew this, but I've worked on all my games by myself when it comes to directly contributing. The only credits are for textures from Poliigon (which I'm trying to use less of), voice work from voice actors (usually only voices I literally can't do), and playtesters. For my future projects, I will likely work with other people, but Six Hours at Diddle's is one project I want to work on alone.

And because I am very particular about what I show and don't show, it may seem like I'm no longer working on the game at points, especially with more projects releasing between now and the game's release. So this post is me saying "The game is still coming, I'm just not saying anything!"

Anyway, it's time for me to disappear for another—eh, I'll say month till my next post.

cya



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Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

had major bug that had demotivated me for the last month or so and halted development

I just fixed it with one line -_-

I've fixed over a dozen bugs, heavily improved the gameplay, and now I must prepare to add the new content! Here's a screenshot btw

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"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

holy shit the TJOC demo is good.

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I'm sorry I just had to post this (PS1 Miss Dish)

lookAtDeezMoves.gif