Game
Calenture
8 years ago

The end, for now.


So, this is where we leave Calenture, for now. We aimed to produce a presentable prototype in the short time-span we had to work with, and we kinda succeeded with that.

  • Is the game playable?

  • Yes.

  • Is it fun?

  • Look, there’s a cloud!

  • Is there a winning/loosing-condition?

  • My, my, winter is early this year, don’t you think?

Anyhow, we had a fun #AsylumJam2016 and now it’s time to get back to work with Cosmic Kites and Immemorial.

Thanks to everyone that tagged along in our insanity over the weekend!
Cheers!

//Tobias and Alex

P.S. The Weekend Soundtrack is provided by Blanksteg (a.k.a. Tobias):
https://soundcloud.com/blanksteg/dust-settlers

5d0b6e6db49aa.png


3 comments

Loading...

Next up

Upgraded visuals incoming!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Another house i made long time ago.

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)