Game
The Springlock: Aftermath

4 years ago

The end result seemed disastrous to me and for that I'm remaking game...


I discarded the previous project and I remaking the game in a new one because I was not liking how the game was going, especially in the office, it had many animations and a lot of complexity that in the end it ended up being a pain in loading all those animations (500+ animations)


Now in this remake I am going to make the office lighter, I will use a single render for the front view and another for the left, that will save me a lot of work and it will notice less weight in the game, the camera system will be the same.

Relax, do not take this as a delay for the game, take it as something better. :)


Some old office renders:

0007.png
0009.png
0006.png
0006.png
0005.png

This is what the office contains (not counting the cameras and jumpscares):

office.png

Alright, that's all, more information to come



5 comments

Loading...

Next up

DEMO v1.0.4 - Released, new graphics quality options

The Sticker Pack has been updated!

Thank you FNAF.

Happiest Day

TEASER TRAILER - DEMO OUT NOW

HAPPY 3RD ANNIVERSARY OF TEMESIS HOAX

Hey gang, I just wanted to let you know that I'm currently busy with school projects right now, so I don't have anything good to share at the moment. They're all web development-related, so I'm actually enjoying working on them!

Rotten Pest (The Rat)

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.