Game
MarcZaf's The Final Flame
6 months ago

The Final Flame Alpha ver 0.1.1.3 is now public!


Hey everyone! As promised, here is a major update to the game's development along with a public test build for you guys to try out.

mzff_screenshot0001.png

This build is about 30% of what version 1.0 is gonna be and still has alot of bugs and placeholder assets, but here are the contents, features, known bugs, and issues.


mzff_screenshot0004.png
  • 3 Playable Characters

    • Zaf

    • Hitori Achylz

    • Kkunkiyo

  • 7 Different Mobs

  • 2 Bosses

  • 12 Falucites(Magic/Equipment)

    • Drops at a 1% chance from all mobs.

The game only goes up to 20 floors for Zaf, 17 for the other characters, and will not reach the ending yet. This build is merely for testing the feasibility of reaching the aforementioned floors.

Previously known bugs/Issues:

  • Hitori Achylz invulnerability lingers after using Ultimate.

  • Hitori's ultimate hitbox wouldn't match the size of the VFX.

  • Hitori's assets not matching his in game character.(He went through a design change mid development, so I still have yet to find time to make new artworks for his portraits)

  • Kkunkiyo invulnerability lingers after using Ultimate.

  • Cutscene controls not responding correctly to keybinds buttons.

I have tried fixing these issues, so let me know if they persist and the circumstance that lead to it. If there are any more bugs please do let me know immediately.

To-do list:

  • Gamepad Support

  • Pause menu displaying all buffs, blessings, and assists upgrades.

  • Blessing/Trait/Assist Upgrade shop in the dungeon

  • New dungeon rooms

  • More Mobs and Bosses

and there you have it, I hope you guys will like the game despite being a work in progress.

Lastly, the next devlog will be on May 15, however the next build, aside from hotfixes, will be up once the ending is reachable. Please do let me know if you were able to make it up to those floors, fight and beat all bosses, and if you were able to obtain all the falucites currently available, and thank you so much for giving your time to try it out.



0 comments

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Got some fun collectibles in our game, Path of Kami!