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GIGA STREET FIGHTER II: The Final Round Deluxe Plus: A Windows PowerPoint Port Of “ULTRA STREET FIGHTER II: The Final Challengers” For PPT 2016+
7 years ago

The Final Game Should Now Come Out Much Sooner Than Expected!


Earlier, we said that “GIGA STREET FIGHTER II - The Final Round” wouldn’t be coming for over a year as of the day this post was written.

However,

we have been working hard to find a solution that would enable more of you Jaders to become your most satisfied much sooner!

We call it “Sub Engine Merging”!

We thought long and hard about how we could make the game’s development ProCess move along a lot faster without damaging the quality of the final output whatsoever. Our solution? Create eighteen individual sub engines, one for each possible Opposing Challenger, and then merge them into a single new engine, the latter which would serve as each Story Driver’s campaign. Once all eighteen Story Driver campaigns are made via the careful duplication and then modification of each copy of the original, all that’ll be left to do is to merge all eighteen campaigns into the main game engine, and then just like that, the game shall be fully completed and ready for release!

So? WHEN?!

If all goes well, you can expect the game to have been fully completed by this Holiday Season instead of next! However, an exact date cannot be specified at this time.

Until the official launch of “GIGA STREET FIGHTER II - The Final Round”, “Happy Jading!™”



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