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Update 0.2.2 Patch Notes
Animations
- Slightly altered the sleeping animation.
Combat
- Reduced the chances of Slimes dropping Cautious Clothes from 20% to 17%.
About the length of the Full Game.
I'm still developing it, but I think it should last around a few hours. I preferred to keep the game shorter to avoid unnecessary parts and focused on the replayability factor through interesting new mechanics... +
Full Game Price
With the development of the full game coming to an end, I feel I need to clarify an important issue for players: the price of the full game. It will most probably cost 1.99US$, due to the time and effort I've put into it +
The english version of the full game is available now on itch.io!!
You can buy it here:
https://gamesreviewsstudios.itch.io/rosemary-village
I'll be on the lookout for errors in the translation, so you can tell me if there's anything wrong with it!
It's been a while since I've posted the last updates about the full game, so here's a new screenshot!
Hello! Unfortunately, I need to inform you about a possible delay in the release of the game here on Game Jolt. In order to be able to sell Rosemary Village, I have to be manually accepted into the Game Jolt marketplace +
Focusing on the release of the full game.
Hello there! I would like to inform the players of Rosemary Village Demo that I will now be focusing on developing the full release!
What does that mean? +
Update 0.2.0 Patch Notes
Combat
- Added a HP bar to enemies.
- Slimes now have a 25% chance of dropping Cautious Clothes.
- Potions now remove the poisoned status. +
Update 0.2.1 Patch Notes
Score System
- Added a new score system, in which the player receives a message from the game indicating the amount of gold collected during the playthrough. +
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