Game
Ease Collection
2 years ago

The full version of Ease Collection will be developed in Godot.


So, yeah, engine hopping. From Scratch to Clickteam to Godot. The poll came back the majority voted for Godot. I was planning to move to Godot anyway regardless of the poll for a variety of reasons.

First, the engine is way more flexible. To get good movement in Clickteam, you usually need to install extensions like Advanced Platforming Object or 360 rotation and learn how to use them. Then, you have to go onto youtube and hope the extension is well-documented, or else you're pretty much out of luck. Godot, on the other hand, is very documented and everything runs on code you create rather than events. Who knows, maybe im just using Clickteam wrong but I doubt it.

Second, the infamous Ease 5 (though not as infamous as Ease double hockey sticks). I might as well just remake Ease 5 as well because Ease 5 is literally just a copy of spidertest's 3D platformer on Scratch except Ease is there and the dialogue is changed. I might as well just add Ease 5 to the list of game's getting remade because its gonna be IMPOSSIBLE to port the game without copying Spidertest. Therefore, its gonna have to be remade from the ground up. However, this would be basically impossible on Clickteam without an extension called "firefly", which, you guessed it, costs a WHOPPING $80. $80, for a garbage 3D extension on the 2D development engine. If I had Firefly, I would just remake Ease 5 and NEVER use it again. However, Godot's 3D engine is getting constant support and updates thus meaning that creating Ease 5 in it would help me learn the 3D engine so I can use it for future projects.

Third, the engine is VERY beginner friendly and well-documented. All you need is just a little bit of coding experience and you can learn GDScript. I've already begun working on a prototype for Ease 2 in Godot and its already a LOT smoother than Clickteam. Just know the full game will have DRASTICALLY different feel between the demo and full game.

Fourth, I will actually LEARN things while making Ease Collection, which was not really happening when I was using Clickteam Fusion 2.5. I was just copy and pasting everything level to level while changing the layout. My art and music GREATLY improved of the course of making Ease Collection, but my programming didn't really at all. With Godot, I will learn how to actually program.

Finally, Godot is open-source. Anything you create with Godot is YOURS. Meanwhile, with ordinary Clickteam, you have to credit them, Not like this is a problem, just an added bonus I guess.

I will also still use Clickteam Fusion 2.5 for certain projects, but I feel like Godot would be a better fit for Ease Collection.

The demo will still be made with Clickteam Fusion 2.5 and it will still release on Valentine's Day.

There may also be an Ease-related game jam during the month of June but I'm still planning it.



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