Game
CuBeat
6 years ago

The future of CuBeat is coming...


It’s been a couple of months since the last version of the game. While I won’t get too into it, it all boiled down to my hard drive failing. I was able to retrieve the files from it last minute, and am now back in business.

The few months had me thinking of better ways to improve the game. The customization the user has is completely stripped due to limitations. I want to erase those limitations.

Starting with 0.3.0, I plan on removing GameJolt and their Data Store from the game. Instead, the game will rely on a folder that holds a ton of information about a level. This folder will either be imported through an option in the menu, or placed in a folder in the CuBeat directory. Music will still be from the Youtube platform, but will be more hardcoded for better security. This can allow for more customization in levels. Users will now be able to create their own custom textures and apply them to the models in game, as well as a backdrop and other things.

The UI is also getting another overhaul, for both the Editor and Menu.

I look forward to releasing this, now if you’ll excuse me, I must get back to work.



0 comments

Loading...

Next up

Another house i made long time ago.

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Why walk when you can jump?

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Daldos Gameplay

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

NEW AWP DESIGN !

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

Sans Dance