The main meat of this game is its overworld, and that area is mostly done for barring some polish. The current stage of the development will focus on the indoor areas and overall plot, plus all the interesting details of this world.
Next up
I've updated and remastered my games. Hope that you would be interested in playing them again just to see those graphics.
The game has been released.
Releasing this Sunday.
The game's going to be released next week. I'm also going to update these screenshots to show the current state of the game. A lot more particle effects and mist. And there will be a little easter egg after completing the game...
Holy shit. I had promised this game after Christmas, but then it got delayed by three months and I lost all the exposure that it had for those twohundred people. So I'm creating a replica page/fake devblog to promote this game.
I'm sorry about the lack of updates. I'm just not used to keeping a devlog.
But you're getting the game soon...
art comission.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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