Game
Five Nights at Drakam’s: NightNothing

4 months ago

The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.




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Just made the camera toggle and vent seal mechanics (code was VERY messy but it works) and I’m now making the a.i of the threat that attacks from the vents, “Shade Kade” (above). His a.i. is probably going to be more random and challenging than the rest.

FIVE NIGHTS AT DRAKAM’S: NIGHTNOTHING IS FULLY RELEASING ON OCTOBER 24TH AROUND 3:30 CST!

It’s fully out now!

Extra info/notes in article.

The mask animation and mechanic is actually working way better than I thought it would.

It’s gonna be annoying though because I couldn’t figure out how to code a “hover” so you can’t hover over the mask button to wear it and have to click, but whatever.

The FNaD prototype reached 301 views. I know that’s not popular at all, but it’s a cool milestone for a small dev like me.

Thanks for 70 followers!

Here’s a scrapped XtothaZ sprite that was meant for the FNaD Prototype. I thought it looked kinda goofy, but I reused it in FNaD: NN.

Much closer to my goal of 100 followers!

IT’S OUT!!!

Bendi #FanArtFriday

Bendy is by far my favorite horror series, I don't give two sh1ts what anyone says.

Looks really bad but whatever.

If anyone beats the game give me a shout and tell me your opinions on it

I personally think the mechanics are much more unique than the FNaD prototype and that the lore for the series skyrockets in this game

I like the concept of powerscaling from time to time but good god a ton of nerdy ass power scalers take that stuff WAY too seriously. I’ve seen one say highly offensive slurs because someone said his favourite character was stronger than theirs.