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Five Nights at Drakam’s community
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What do you think?

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How's development going?

So tuff can't wait until it comes out

I’m sorta shadow dropping this ig.

This game is a direct sequel to my other FNaF fan game, Five Nights at Drakam’s Prototype. So it follows its lore and some of its gameplay. This will be a MASSIVE lore dump in the series.

You, against all odds, even after being told specifically not come back after completing your final night shift, decide to come back to the crumbling Drakam’s Awesome Food Factory on its last night “open” before it has to be demolished, one last shift. A pointless shift. A “nothing night”. When you arrive, everything is different. The glitched energy from the factory has completely taken it over, and the shadows are enveloping it. There is no power, and the office’s doors are bored shut, with the wall in front of you torn open for anything to sneak in. The Glitched Executives are nowhere to be found, only new “Glitched Shadows” stalk the halls, and they too are looking to F̶̙̪̆͝i̴̮̽̑r̶͔͆e̸̼̞̒̓ you. You’ll have to use lures to get the shadows away, check cameras, seal vents, use your flashlight and try to find out what (or who) is causing all the glitches in the Factory to happen, and why.

This was actually meant to originally be part of the OG FNaD prototype as an extra mode, but night nothing had such vastly different mechanics and characters I decided to make it to it’s own short game. Again, I’m new at making games, so this isn’t the best quality, but it will definitely be playable. It will be a singular night (but very long, around 9 minutes) that will be challenging and pretty hard. I hope you guys like it!

Introducing new mechanics, characters and lore to help set up the series better.

#fangame #fnaf #horror #survival #pointnclick #strategy



teen
Mild Cartoon Violence

Completely normal quick devlog on FNaD: NightNothing (first time writing a devlog like this):

Working on it. Won’t reveal much until it’s super close to done. And it’s definitely gonna take a while.