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90
Game
Undertale Promise
2 years ago

The game is currently being developed, and playable sections exist. The base engine (built on Godot 4 in C#) is roughly done, but more will be added to it as the game goes on.


General Progress as of 28/4/2024

A playable version of the Ruins is done (though it is a very short section), so for now I think the engine is fairly robust, at least robust enough to add what I have in mind so far.

The story of what's going to happen has been drafted and is unlikely to change drastically.

Overview and Further Plan

The game will primarily consist of one location (Snowdin), though it will be a lengthy area. Ruins and Waterfall are in the game, but will play supporting roles - the bulk of the story occurs in Snowdin.

The overarching story will focus on Soul of Integrity's point of view and her interactions with the world around her.

Resetting and loading will work differently in this game compared to Undertale and UTY, and a lot more control goes to the protagonist.



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Next up

March Devlog - Playtesting for a fairly large minigame was concluded and a fight was finished.

February Devlog - Going to start sourcing for more playtesters.

April Devlog - Will slow down progress for May due to academics, image (probably) unrelated

May Devlog - Assets are now being implemented for the Incident

Finally killed a narrative monster in-engine today

There's a Harmony ref on the gamepage now

October Devlog - No, there's no reason why the banner is more rendered than usual

September Devlog - Probably not updating the demo anymore, going to start work on the kill route

November Devlog - Just finished a minigame, proceeding as usual

January Devlog - A new track was added to the main page, do give it a listen and let me know if the vibe fits the title!