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85
Game
Undertale Promise
1 year ago

The game is currently being developed, and playable sections exist. The base engine (built on Godot 4 in C#) is roughly done, but more will be added to it as the game goes on.


General Progress as of 28/4/2024

A playable version of the Ruins is done (though it is a very short section), so for now I think the engine is fairly robust, at least robust enough to add what I have in mind so far.

The story of what's going to happen has been drafted and is unlikely to change drastically.

Overview and Further Plan

The game will primarily consist of one location (Snowdin), though it will be a lengthy area. Ruins and Waterfall are in the game, but will play supporting roles - the bulk of the story occurs in Snowdin.

The overarching story will focus on Soul of Integrity's point of view and her interactions with the world around her.

Resetting and loading will work differently in this game compared to Undertale and UTY, and a lot more control goes to the protagonist.



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Next up

Made a new banner. Ran one playtest for the location. It should be done and dusted. On to the next location.

December Devlog - Happy Undertale Yellow Anniversary (soon)!

8 Days to the release of Undertale Promise's demo!

August Devlog - Unlike what I've planned before, I'm going to aim to release a public demo next week.

Finally killed a narrative monster in-engine today

August Devlog 2 - Feedback has mostly converged on a couple of trends, and it's time to talk about what comes next.

September Devlog - Probably not updating the demo anymore, going to start work on the kill route

April Devlog - Milestone Reached

Undertale Promise's Demo is releasing tomorrow (15 August) at 6pm UTC+1!

4 Days to the release of Undertale Promise's demo!