As you may know MiniDoom was being developed in Game Maker Studio 1.4. We recently switched to GM2, to get better use of some audio plugins. Here are some thoughts about the transition:
Full Devlog: http://calavera.studio/en/gms2-switch/
As you may know MiniDoom was being developed in Game Maker Studio 1.4. We recently switched to GM2, to get better use of some audio plugins. Here are some thoughts about the transition:
Full Devlog: http://calavera.studio/en/gms2-switch/
miniDoom2 turns 2 years old next week. It’s been around for a while... but it’s not eternal... yet. We’ll be releasing patch 3.0 next week, the final patch. It will have some surprises!
Weekly Progress Update 15/12/17 Getting stuff done each week, this time we won’t stop for the holidays! *Full Devlog:* http://calavera.studio/en/weekly-progress-update-151217/
Cut content: Levels
Version 2.0 is Live!! Huge amount of small changes that will make the game more fun. Its the best time to try out miniDoom2! For a full list of changes check out the devlog here: http://calavera.studio/en/version-2-0/
Version 3.0 launches tomorrow! In this update you can enter the Fortress of Doom and unlock powerful upgrades for your weapons using Runes. The fortress is available from the beginning of the game, in it you can unlock the new Doom Eternal skin right away
Holidays Update Yeah, its the holidays, this means we can work on the game non-stop! Here are some screenshots: *Full Devlog:* http://calavera.studio/en/holidays-update/
Starting Levels
Cut content: Weapons I wanted to do a few blog posts about the things that didn’t make it into the game because of time or other reasons. The first topic is WEAPONS. *Full devlog:* http://calavera.studio/en/cut-content-weapons/
New years update
2018 Update
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