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I have made the UI round because I personally think it fits better.
I didn't make it myself, the round UI was made by DEL and I just put it in here.
For a while now, I've wanted to make a Dusttrust game. Not entirely sure why, I just have. So, I'm doing it. Starting with Papyrus Encounter. Here's a video of the first attack.
Final Attack video because why not? I might modify it in the future, so nothing seen here is final until the new Phase 1 demo is released, but even then, things can still change.
Heyo! Happy new years people. I don't exactly have anything special to show off for any games or anything, so have this crappy MS Paint Sans I drew instead.
Hope everyone's new year is great.
Phase 2 and 3 have their own backgrounds now.
Got a menu theme, have a listen to about 7 seconds of it. Also settings button exists now. What's gonna be in it? No clue, I'll either figure it out eventually or get rid of it.
Have a great day.
I discovered a file from the engine creator, @DEL866917 , that had a different blaster beam that I personally thought looked nicer than the engine's default beams, so I took the code over, and boom, the blaster's fire looks like this now.
Happy 9th anniversary to Undertale, people! I'm a day late but hey, better late than never, right? Have this silly attempt at drawing Gaster because I've got nothing else to show.
alas, intro panel remasters. work in progress. Here are the first three panels.
Panels by Mateohod.
Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.
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