Game
Shrek RPG: Stolen Onions
1 year ago

The game will be accessible today!

I've spent a month playtesting and staining holidays over fixing the game. There's still small tier fixes to do. Do tell me if you find a game breaking bug though.

Thanks to all who followed the game up till now!

Enjoy!




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Excuse the invalid statement from before; turns out the game wasn't corrupted.

So, er, I will compensate by releasing a demo, containing half of the game. The other half isn't ready yet.

I'll be away for a month, but any feedback meanwhile would be great.

DX Log#2A

It will be easier to screw around - like beating the Taxi boss before the 'requirements'. Or clearing a quest before starting it. This in turn will also alter the story respectively.

In other words, you'll never break the game. It'll break you!!

The game should be ready for release by next week...

Announcement

2#

Development has been going very well.

OK, let's describe the game a little:

Shrek RPG is a semi linear rpg with close to little grinding. Enemies are on the map - no random battle encounters. Branching choices and endings.

(dead) Memes, too.

Toponthemorning!

The sequal has been redone from scratch, as I did not feel content with it. Now for some unasked questions:

- When will it be released?

I don't know.

- Can we play the cancelled version?

No lol.

- Should my son play this?

It's satire..

Hello everyone. A little over a week since I came back.

I've thought of making a release of the game to Itch.io, since Gamejolt's not a very popular platform anyway. Can barely even host devlogs here either.

Anyway, development be bustin'.

Shrek DX Devlog # 1

Not like I planned to make a devlog now, but I should still keep those following informed.

Image 1 - Optimized the game's bgm tracks. Yaaay.

Image 2 - Added more content to the game.

Image 3 - "Writing improvement"

See you next week!

3#

I was sick for some time, so I couldn't provide with any updates or anything here. Now I'm back on track.

I can't promise an exact date for the release, theoretically by the end of the year, but we'll see.

1#

I've been on a rush fixing some of the aformentioned problems. I've also been fidgeting with a system over multiple endings. Been playtesting too.

Progress is going smoothly.

Anyway, here is a screenshot. It doesn't promise anything but who cares lol.