Game
The Hatch
9 years ago

The Hatch: how I resisted my procrastination


One day I had a dream (or a nightmare) that was very interesting and exciting so I decided to make a game about it. That time I didn’t know anything about game making so I just drawed something related to the dream. Then, I thought that it isn’t very important for me, it will be very difficult to make a game and I forgot about it. It was FOUR years ago.
But a month ago I was searching for something important and found those drafts. Then I remembered that it was four years ago, and I thought that if I wouldn’t start the development NOW, I will NEVER start it.
So, now I am developing this game. If it is interesting, I am using Construct 2. If anyone knows C2 well - welcome to the tester group!



0 comments

Loading...

Next up

Just made pop-up mechanics for the game. Useful for in-game hints, don't you think?

Finally first playable build! But only two levels and "EARLY ACCESS" watermark. And yes - the game is completely monochrome!

It's all about gravity. Gravity inverting is the main feature of the game)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...