Hi everyone! Andrew here with an update for The Hero’s Journey!
Thanks to the GameJolt, Kongregate, and NewGrounds communites for playing my game, rating it, and talking about the game! A lot of people like the Zelda 2 likeness, apparently, and I’m glad to have pleased!
Of course, some nasty bugs snuck in too. This week, I defeated the bugs with my +7 Developer’s Smitehammer, and here’s the fix list to prove it!
Change Log:
Pause Menu - There was a bug in how the Enter key was bound, that caused it to be necessary to spam Enter to pause or unpause the game. Now, a single press toggles the game’s pause state.
Combat Physics - One of the complaints about combat was that the physics felt wrong - the player’s attacks were too forceful! I reduced the player’s attack force to a more reasonable level. I also added a slight force feedback effect to enemies when they are hit.
Interact and Attack Separate - Tim has had problems with his mental state since surviving the cave-in that injured his father; this manifested in the form of Tim trying to stab the head of people he was trying to speak to. After intense developer therapy, we have cured Sir Tim of his chronic Head-Stab-itis by separating the attack key (X) out from the interact key (Z).
Side-Quest - Dragoon Kayn was reported to eitiher unspawn or become unresponsive at a certain point in the main storyline. This has been fixed.
Instructions - Added an instructions pane to the title screen, since different sites communicate play instructions slightly differently.
Title GUI Cleanup - Let’s not mince words: the tile screen was ugly before. I cleaned it up to be tidier, and more visually appealing.
Map Escape - A player found a mountain that could be crossed on the Aylea map. I fixed the mountains to prevent anyone from escaping the land of Aylea before their quest is complete, even directly into the ocean.
I always love player feedback, so please play and enjoy the game! If you find anything I should change, give me a note so I can get to patching it.
As always, thank you for supporting The Hero’s Journey - and, if you want more games like this, consider a more substantial show of support, by donating to my Patreon campaign so I can keep the free games coming!
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