
The hill area in the Japan map on Super Hamster Havoc!
#UE4 #MadeInUnreal #gameart #environmentart #pixelart #indiedev #IndieGameDev
Next up
Hello everyone! We recently got alot of work done with the menus for Super Hamster Havoc, while gearing up for GDC. We added UI elements to guide the players through navigating the menus, redid the character selection screen, and added joystick support!
It's CRAZY how much the new art makes a difference!
Loving how the Pagoda turned out on the map!
#UE4 #MadeInUnreal #gameart #environmentart #pixelart #indiedev #IndieGameDev
Can't wait for people to hate these trains as much as we do 😁
#UE4 #MadeInUnreal #gameart #environmentart #pixelart #indiedev #IndieGameDev
Trains. Don't get hit by them.
#UE4 #MadeInUnreal #gameart #environmentart #pixelart #indiedev #IndieGameDev
Train station waiting area ⏱️
#UE4 #MadeInUnreal #gameart #environmentart #pixelart #indiedev #IndieGameDev
Today we released our demo for #SteamNextFest!
✨Play the demo on Steam, Game Jolt or Itch✨
https://store.steampowered.com/app/1043780/Super_Hamster_Havoc/ https://gamejolt.com/games/superhamsterhavoc/395765 https://soulcadeinteractive.itch.io/super-hamster-havoc
Timelapse of the search and destroy selection art #indiedev #gameart #sketch #timelapsesketch
For this week's recap, we are discussing the new progress made on Super Hamster Havoc, which includes verticality and atoning for the sins Nabil made as a programmer.
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