Game
Drunk Space Humans
10 years ago

The horror!


Just for fun I decided to take DSP in a darker direction. I’ve been using this project as a test bed for learning various game maker techniques and systems. With that, I also wanted a reason to bother working on this more. I could just turn it into a twin stick shooter or a straight pac clone, but that feels a bit, meh. Though everyone does seem to love a good twin stick shooter.

So because of that, I decided to swing towards a darker game. The more you die, the more the game changes. Earn lives, die. Trapped desperately trying to figure out what is going on.



0 comments

Loading...

Next up

Chiaki Nanami!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.