Game
The Hotel

1 year ago

The Hotel | Version 1.1.3 Patch


Some bugs have been fixed and small changes have been made to improve the gameplay experience.

Changelog

Changes

  • Candlestick flames now use a custom wobble shader. Animates pretty nicely.

  • Candlesticks now only use one light, less are found on tables also.

  • Mat&Pull model has been made into one object instead of being multiple cubes.

  • Sun intensity fades as time moves on during sunset, should help avoid the sun from leaking through the walls.

Bugs

  • Jabberwock animation has been fixed. There were extra keyframes that preventing the animation from looping correctly.

  • Showing the UI after hiding it would bug out the floor flip animation. It'll fade in and out like normal, when entering a new floor.

  • Fancy light had incorrect shadows and created a weird square against the wall.

  • Plant pot was blocking a door in the House biome.



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Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.