Game
Argh
10 years ago

The Importance of a Good UI


Argh’s release has been going well, except for one minor problem.

People don’t understand how to play it. Or at least, they used to not understand. Hopefully they do now.

What happened? Well, a series of hilariously bad decisions led to there being to different ideas for the control scheme. Let me explain.

The controls are supposed to just be the arrows. That’s it. All there is. Up jumps, left and right move. Simple, right? Right.

Argh has two levels: Run, and Climb. Those are the names of the levels in every level of the game; from code to UI. Run, and Climb. This was my first mistake.

I’m lazy, and I don’t like creating UI from scratch. Namely, buttons are a pain in the ass and I hate making them. I wanted to get Argh out quickly and with as much focus on the game itself as possible (hah) so I decided to have the “buttons” be mapped to keys on the keyboard: press 1 to go to the first level, 2 to go to the second. Okay that’s easy enough I guess. That was a horrible decision.

On TOP of that, I was trying to have every element of the game be “show don’t tell” so in my mind that translated to “have as little text as possible literally everywhere” which meant that the Main Menu was super basic and had little text. Those buttons were “(key to press) - [level name]”.

So, it became (1) - Run and (2) - Climb. How could I not see this obviously stupid decision?! People thought that 1 was the control to run and 2 would climb! Wow! I just, wow. Even right now I’m just floored at how terribly I made this UI. It was so fucking confusing. Thank god I decided to put “Arrows Move” in the first level, because otherwise people would have been really fucking lost. Wow.

To fix this? Just put “Level Select” above the two “buttons” of just, you know, make real buttons. Or name them something other than “Run” and “Climb”. Honestly, changing ANYTHING would have worked. ARGH.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I was bored, so... ManutKat.

So here's the first of the zodiac signs i will make for the next weeks.

Showing off player 2 😎

What do you think?