Over the course of the last weeks we went through several versions of our newest level. We can now say we have a map that we and our playtesters are very happy with!
Check out this sneak peek of a new part of the level:
Over the course of the last weeks we went through several versions of our newest level. We can now say we have a map that we and our playtesters are very happy with!
Check out this sneak peek of a new part of the level:
Materials โ๏ธ
After several playtests it has become clear that there are a lot of items cluttered on the ground - you can now dismantle them and use the materials as a resource! Let's keep our town tidy ๐งน
Controller support ๐ฎ
This week, we added support for controllers (Xbox, PS4)!
The tooltips update automatically to let you know how to use the controls. Feels like the controls fit the game very well, and are excellent for platforming. ๐ฆ
Experience spheres ๐
Can you spot the blue spheres? They give you experience points that will let you grow your character! Melee combat = more risk but higher reward!
The materials you get from dismantling weapons or boxes can be used to repair old buildings, such as the mill!
The mice from the mill will distract any hungry critters nearby ๐ญ๐
Feathers ๐ชถ๐ชถ
The characters now finally have reached the fluffyness they were intended to have!
Goldrushers has been greenlit!
Added a dismantling option for unused swords or armor - can you ever have too many particles? ๐ฃ ๐
Building a level:
This week, we blocked out a level, tested it and then filled it with more beautiful environmental assets!
Players can really learn the core of the game here and prepare for battle. This is iteration 2/3 until it is added to the game!
This week, we added support for controllers (Xbox, PS4)! ๐ฎ
The tooltips update automatically to let you know how to use the controls. Feels like the controls fit the game very well, and are excellent for platforming. ๐ฆ
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