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There's something off about this room.
Almost as if we've entered a new dimension - a THIRD dimension.
Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?
More underwater friends :)
Egad, what's with all the enemies popping out of the walls lately? Can't you all just sit out in the open like proper gentlemen?
Happy New Year!
It's been a while since I last posted, but I've still been hard at work with the first chapter of Kodon's story.
And to show for it, we have this stylish fellow - he may be slippery, but he's no match for Kodon's homing shot!
Hmm, what was that someone said about backstabbing?
Rejoice! The jankiest puzzle in the game has been re-done.
It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.
Avast! Space pirates!
And what's a captain without his crew? These scoundrels will be among the first to make life difficult for you in Phase 3.
I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.
I also wrote a new song to go with it!
Keep an eye out for this in the next update, coming... whenever I feel like it.
Sweet victory.
Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.
Stay tuned for more news in the coming months!
Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).
Here's a little preview of that something!
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