what i wrote works just fine on my main pc, but not on my laptop. and i found out it's because intel gpu drivers suck >:(
it is implemented very similarly to the already existing demo, but it's quite faster. i got it to update one chunk every frame and on my main pc it runs around 580-675 fps. but i also plan implementing cpu-based dynamic updates, because the current method has to render canvases, switch canvases, shaders and blend modes a lot per update. which doesn't seem to be a bottleneck right now, but might be on computers with integrated graphics
right now im playing with the shaders to make it finally work on my laptop.
im also working on som art >:3
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