Game
One by one


4 months ago

the lights are almost working!


what i wrote works just fine on my main pc, but not on my laptop. and i found out it's because intel gpu drivers suck >:(

it is implemented very similarly to the already existing demo, but it's quite faster. i got it to update one chunk every frame and on my main pc it runs around 580-675 fps. but i also plan implementing cpu-based dynamic updates, because the current method has to render canvases, switch canvases, shaders and blend modes a lot per update. which doesn't seem to be a bottleneck right now, but might be on computers with integrated graphics

right now im playing with the shaders to make it finally work on my laptop.

im also working on som art >:3



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bah

so the player now doesn't fall through the floor. nice!

happy pride month! :3

it may be possible that i like listening to patricia taxxon's music ..and iglooghost's music

i might have made a fanart-

i removed one line that wasn't even mine

entities are well implemented thrown items as well

i havent drawn anything in a bit so i was doodling this in school for two days

"you know what, i want to waste the entire day on something useless. to not do school and to be completely improductive" (wastes time on writting pretty(?) and useless html widget)

yes the gaem is still alive progress post soon (not today) ;p