Game
One by one


4 months ago

the lights are almost working!


what i wrote works just fine on my main pc, but not on my laptop. and i found out it's because intel gpu drivers suck >:(

it is implemented very similarly to the already existing demo, but it's quite faster. i got it to update one chunk every frame and on my main pc it runs around 580-675 fps. but i also plan implementing cpu-based dynamic updates, because the current method has to render canvases, switch canvases, shaders and blend modes a lot per update. which doesn't seem to be a bottleneck right now, but might be on computers with integrated graphics

right now im playing with the shaders to make it finally work on my laptop.

im also working on som art >:3



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pff sprite batches are amaezing

reference sheet attempt 2 what do you think? :3c im a bit more happy with this one

i havent drawn anything in a bit so i was doodling this in school for two days

i removed one line that wasn't even mine

im sorry i havent been really doing stuff ;-; except for school, i have so many things to do and to work on, i dont actually know what to do first--

so the player now doesn't fall through the floor. nice!

i might have made a fanart-

it may be possible that i like listening to patricia taxxon's music ..and iglooghost's music

entities are well implemented thrown items as well

got a little sidetracked after seeing @BenjiroBoi 's post, what do you think?