Game
One by one


4 months ago

the lights are almost working!


what i wrote works just fine on my main pc, but not on my laptop. and i found out it's because intel gpu drivers suck >:(

it is implemented very similarly to the already existing demo, but it's quite faster. i got it to update one chunk every frame and on my main pc it runs around 580-675 fps. but i also plan implementing cpu-based dynamic updates, because the current method has to render canvases, switch canvases, shaders and blend modes a lot per update. which doesn't seem to be a bottleneck right now, but might be on computers with integrated graphics

right now im playing with the shaders to make it finally work on my laptop.

im also working on som art >:3



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i havent drawn anything in a bit so i was doodling this in school for two days

got a little sidetracked after seeing @BenjiroBoi 's post, what do you think?

get real (actual dev screenshot) you wont see this in this game btw

out of all my games, this one will have a normal menu for once

entities are well implemented thrown items as well

it may be possible that i like listening to patricia taxxon's music ..and iglooghost's music

"you know what, i want to waste the entire day on something useless. to not do school and to be completely improductive" (wastes time on writting pretty(?) and useless html widget)

i removed one line that wasn't even mine

yes the gaem is still alive progress post soon (not today) ;p

i might have made a fanart-