Game
One by one


6 months ago

the lights are almost working!


what i wrote works just fine on my main pc, but not on my laptop. and i found out it's because intel gpu drivers suck >:(

it is implemented very similarly to the already existing demo, but it's quite faster. i got it to update one chunk every frame and on my main pc it runs around 580-675 fps. but i also plan implementing cpu-based dynamic updates, because the current method has to render canvases, switch canvases, shaders and blend modes a lot per update. which doesn't seem to be a bottleneck right now, but might be on computers with integrated graphics

right now im playing with the shaders to make it finally work on my laptop.

im also working on som art >:3



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out of all my games, this one will have a normal menu for once

ig i could make a post with the attacks i got from artfight now it is over ^^' here they are in chronological order :3

so the player now doesn't fall through the floor. nice!

i might have made a gaem

long time no see from this game, huh.. anyway, i added sunlight-

IT WORKS WOO--

entities are well implemented thrown items as well

yes the gaem is still alive progress post soon (not today) ;p

čaj (artfight attack)

got a little sidetracked after seeing @BenjiroBoi 's post, what do you think?