

Next up
finished the Summoners summoning animation for the game. Once i add all the bits i'll post a short vid!
Greetings! I am in fact still alive, and still developing my game. It's just really easy to not post anything for a while because there's always some big-project to work on or some "small" bug to squash.
Here's a showcase of the intro cutscene of my demo! you can find it here: https://dredlam.itch.io/arson
I've been working hard on the first stage of the game, Limbo! and i just wanted to show off the tileset. This is by far the prettiest scene i've ever made, i learned so much about post-processing in the past two weeks!
A commission for my friend
Greetings! I have completed the assets for another area of the demo level, The Chapel! It took a while to finish but i think it looks cool so it's worth the time. I gotta learn post-processing as well so i can make this look even better in the engine!
The Arson Beta is live! If you want to participate then feel free to download it off my itch page and have fun! https://dredlam.itch.io/arson
It's been a while, but i had to do a lot of under-the-hood optimization to get hypervelocity to feel seamless. The next thing I'll be working on is adding enemy giblets and blood so enemies explode on death making everything feel much more impactful.











0 comments