1 month ago

The limbo stage template is done! I used https://deep-fold.itch.io/pixel-planet-generator to make the black hole in the background. I got the idea from a friend and it makes sense in the lore too that this would be there.




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I was able to complete the assets for the Limbo redesign pretty easily, now the full tile-set isn’t in this image because I’ve gotta add some dirt corners and I’ve gotta add a background dirt tile-set. I’ll get that done tomorrow though

made a new song! I'm quite proud of this one. it's nice seeing my music abilities get better over time.

It's been a while, but i had to do a lot of under-the-hood optimization to get hypervelocity to feel seamless. The next thing I'll be working on is adding enemy giblets and blood so enemies explode on death making everything feel much more impactful.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Greetings! I have completed the assets for another area of the demo level, The Chapel! It took a while to finish but i think it looks cool so it's worth the time. I gotta learn post-processing as well so i can make this look even better in the engine!

animating my forever wip

Frenzy has skills now! so every Arson form (Summoner, Golem, and Frenzy) now have at least one skill in each slot! I've got a lot more to make but it's quite promising!

The chapel is looking really good! Now i've got to link this to the forest bit, and actually touch-up the forest section as well.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Greetings! I am in fact still alive, and still developing my game. It's just really easy to not post anything for a while because there's always some big-project to work on or some "small" bug to squash.