Game
JackoTubbies: Generic SlendyTubbies 1 Remake

4 months ago

the list of reworks i have to do for the game (i AM working on something else that was supposed to get released this week but that's been delayed since i couldn't finish it in time, progress for 2.0 still hasn't resumed lol)




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night mode HAS been finished but i've been fixing bugs (which is done) and testing it (its HARD which is why its been taking a while)

Endgame mode has now been finished and tested! Have a teaser of one of the MANY new enemies in the mode. Onto the other bonus modes now! There is still one more thing to do for endgame, however, it's pretty minor and so therefore it'll be done later on.

don't think this is the dark world, what about you?

Thank you all for 100 follows & the positive feedback!

I'm aware the game can be exploited in a few ways, but thankfully exploiting the mechanics is risky, so it's not a huge concern.

Anyways, you now have the Android port, models, and MFA! Enjoy!

Due to the menu rework being finished today, here is a small sneak peek! Day mode rework is nearly done, just needs balance changes and then testing.

i just completed vs rewrite round 2 100%! that was INSANELY good and i beg y'all to check it out if y'all are familiar with fnf (yes i did play the remixes too)

Night mode has FINALLY been tested and beaten! It is... quite hard, to say the least. This concludes the reworks of normal mode! The other modes will now be getting reworks!

can't believe rewrite himself is a composer, he's truly nothing but a chad!1!!1!1

the game doesn't live up to it's ''generic'' title anymore but thaat's fine here's a sneak peek for one of the new features which will be important for the core gameplay loop! don't think this is an OP feature, you'll see why it isn't

Poll has ended, before it ended I made a new test AI and figured out that the double jumping would be too OP in such an open map, so only the double jumping will be kept (with an additional feature to make it have a use! game will be harder now probs)