Oh alright, I'll finally make a second devlog.
Since our last devlog, a lot of progress has been made on the page, and I lowkey feel obligated to show you guys since you've been in the dark about the project for a good month and a half. As stated in our "Mini-devlog/devlog #1.5," Shortly after the first devlog, the games development started to slow down due to a multitude of reasons. But since the week of June 28th, development has sped back up again! In the few coming week, development on Anniversary Edition will go back in full force. The reason why it hasn't been was already explained, but if you want a Tl;DR. Basically, the team is funding and publishing a roblox asymmetrical game that is being developed by the Piggy ASYM team. This has taken many assets from our team away so they can help and it has overall just been draining us of all of our motivation and energy. Thankfully, that should be over by the time July starts and AE will be back in full force development!
I am truly sorry, but I do hope that this will not impact the games projected release date. We're still aiming for that September 21st 2026 release to celebrate the 2 year anniversary of FNaW 1R. If we don't hit that release date, do not worry. The game will still come out regardless if its on the date I hope for.
Now I do want to start with some models and renders before I get into anything else. The rest of this dev-log will be VERY SPOILER HEAVY for the game. So if you want to go into the game completely blind, then do not scroll past this part.
GRAPHICS
So to talk about the cameras first.
The camera I am going to show next is the most recently finished one (as of June 28th of writing this.) This camera was finished on June 26th and went through 4 whole revisions. This was the first camera being worked (May 2nd) and only just now got finished. This is the roof camera.

As you might've seen in our discord server, we revealed 3 out of the 4 revisions of the roof camera there. We unfortunately lost the first version of the roof, hence why it had to be remade so many times. I'll be generous enough and show you guys the original 3 versions below!


This was being modeled by @Langdro
(Mcnugget) and the graphic supervisor and I really didn't like the camera trajectories or the prop placement, so @Vitsuro_
opted to redo it.

The base for the roof camera was made by @Vitsuro_
. This is the same as the final version, just unfinished. The final version was touched up by Me and @Endodude2037
.

The trees were by @Vitsuro_
and @Endodude2037
.

The skybox (including the stars) were lazily done by me, lmao. But the composition and lighting (by me) do a good job at hiding just how terrible the stars look.
Next is a camera that was the first ever one finished (May 4th) but it was never shown due to the lighting and rendering comp being unfinished at the time of the first dev-log. So now we're gonna show it here. This was the first and only camera in the game made by me alone. This is the Suit Prep.

This is the starting camera for most of the characters in the main gameplay. This room is heavily based on the Character Prep 1 from @RadianceGamesOfficial ![]()
's Treasure Island; Abandoned Enigma. It honestly surprised me just how fast this camera was made. Aside from having to redo the lighting and comp, I practically finished this room in only an hour.
The next camera is one that was finished around June 20th and honestly in my opinion beat out the Storage camera for the prettiest lighting (done by ME AGAIN AFJRSGHDSJFBSJKJA) This is uhh, this is the bathroom camera.

OMG, ACTUAL REFLECTIONS? SUPER ADVANCED SHIT. Anyways, enough of the shit talk. This room was modeled by @Vitsuro_
and @Endodude2037
and then I did lighting and comp as always. This room lowkey just felt kinda mid. It looks pretty, but there is honestly nothing special to say about this room. It's just a bathroom.
Next is a room that we honestly tried to keep a secret. We only posted snippets of the room in our discord server (GO FOLLOW HERE!) This room was entirely modeled by @Vitsuro_
and it surprisingly is one of, if not, my new favorite camera in the game by far! This is the Kitchen.

As mentioned before, we exclusively only showed this room in our discord server. The lighting and comp was by me as well, but this room was conceptualized, textured and modeled entirely by Vitsuro.
And last, but certainly not least was a camera we finished shortly after the kitchen and before the bathroom, I think it was June 18th. This camera is actually home to the first location you are introduced to in The Cellar (we'll talk about it more in a bit.) This is; The Entrance!

Modeled almost entirely by Me and @Endodude2037
, we poured our hearts and soul into this camera. This is the only fully modeled camera due to it needing a 360 render for The Cellar's gameplay. We had to make sure every prop was properly placed so no clipping could be seen. Clipping would mean we would have to entirely rerender the renders (and 360, 4k renders take a LONG TIME TO RENDER OUT.)
I really hope you guys like all the cameras in this game considering the environments have taken the team 2 whole months of long and hard work to make sure we had every asset ready for the main gameplay! Now before we get into gameplay, I did want to share some behind the scenes graphics with you guys before we actually get into the spoiler-y stuff!
Thats not all. As we also want to showcase 1 last room that we haven't showed off in full yet. That being, the office.

Modeled by me and @UnknownAnimator2
, this is the main room you'll be seeing for most of the game. Obviously this game takes place in a factory on an island, so we didn't want to go with the traditional fnaw looking offices and settled on one that looks more grungy, disowned and overall darker. I think we fit that whole idea well and it looks really good ingame with all the shaders attached to it.
BEHIND THE SCENES
I will also attempt to give a little backstory/bio to each of the images I show (except for ones that are spoiler-y lmao)

Too spoiler-y

Guan (Modeled by Mcnugget)

Bathroom wip

reflection test with the mirror (u can see the lights lmao)

I got no idea what this is lwk

Peach in the kitchen.


Props galore (Modeled by Nugget and Vitsuro)

"everybody" in the office
Gameplay
We've been hesitant to show off gameplay for the longest, and this is because we wanna make sure the game looks good, plays good and most importantly, is optimized well. Obviously with the amount of content contained in this game, the game is bound to be on the bigger side with its file size. I mean, it would be impossible to have a 360 scrolling, point n click, horror puzzle adventure minigame in the game and have it not be close to a gigabyte. But that won't stop us from attempting to optimize it.
I will be showing the first few pieces of actual gameplay for the game soon enough. Our programmers have been insanely busy working on the game and to be completely honest, I think the game is looking REALLY GOOD. Many testers and feedbackers have had nothing terrible to say about how the game looks and feels yet, and in my eyes, this is an amazing milestone. Five Nights at Wario's Revisited, from the moment you open the game, you can tell 3 things. 1. What type of game it is. 2. The game is obviously not polished. And 3. The game is really unoptimized. I cannot lie, the UI work of all previous REALLproductions games is not the best, but for AE, we have tried our hardest to get the UI looking right. Enough stalling though, time to look at the first few views at gameplay.

Don't mind the insane compression LMAOOOO.
This is our first reveal of the menu. We already showed off the menu in our discord server: Join it HERE!! Again, we've heard nothing but positivity for the menu reveal, and this just makes us happy. We're finally making a fnaf fangame that both we like and others, and honestly, we have been shaking, waiting for this dev-log to release to see people's first reactions to the gameplay, it has all been scary.
As you might've seen from one of our recent gamejolt posts or in our discord server, gamejolt API is coded into the game and works! You can log into the game with your gamejolt user and token and receive trophies! The last and only time we did this was with the original Five Nights at Wario's Revisited, so it felt right to do this for Anniversary Edition. Not all trophies have been revealed because a bit are too spoiler-y, but you obviously get it.

This GIF shows Paperclips (MEEEEEee!!w) logging into gamejolt and as you can see, whenever you achieve a trophy ingame, you get a notification in the bottom of your screen. Now do not worry, this will not get in the way of gameplay as clicking it will instantly hide it. But we are also thinking of adding a setting in settings to hide the notification, but that might not be final.
We are excited as the programmers have just recently began work on actual night gameplay and we cannot wait to show you guys that.
Addendum
The end of this dev-log. This was about 2 months in the making and took longer than the first dev-log. Looking back at the 3 and half months of development for this project, I am proud. Proud of my team. The team that was always doubted. The team that was constantly told they weren't original, the team that was told constantly that they were never gonna make a good game. I don't care about people when they talk bad about me, I know who I am. But the fact that people take out their anger on MY TEAM. If your gonna insult anyone, insult me, not my team. My team has nothing to deserve this and they are all genuinely wonderful people to be around. We might joke around a lot, but we get work done. I was planning on showcasing the cellar and its development. But I think I wanna keep it hidden a little while longer.
I hope you guys trust us. We will try our absolute hardest to make the best project we can. This won't be like our other projects, this game is something that is as real and tangible as any other fnaf fangame, and that is because we poured a lot of passion into this one. All the modelers, programmers, voice actors, texture and render artists, they all gave their all for this game, for my team. And I don't think I can thank them enough for how grateful I am for them.

Remember not to stay on the menu for too long.

That is all for this dev-log. Remember that the game is getting a prologue that will hopefully be releasing by the end of the month considering that beta testing stages have hit for the project.
Thank you guys to everyone who supported us and gave us genuine criticism over the past years, we do truly appreciate it and we hear everything you guys say. The game is still planned for a September 21st 2026 release date, and I currently have no doubt we will miss that date unless something happens during development. This is all for now, goodbye!
Paperclips and the REALL ones.















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