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MEMORY : AN UNDERTALE FAN GAME

3 years ago

The long overdo Memory bugfix update is finally here.

This is ONLY a bug fix update, and there is NO new content.

DO NOT LOOK!

Full change log in article.

(previous pinned post : https://gamejolt.com/p/https-www-youtube-com-watch-v-seenjqrsid4-the-day-is-here-and-me-vgdtyxz2)


*Bugs Fixed

-Yellow Mode bullet pattern crash (I just removed it)

-Improper collision around Papyrus' introduction Bridge

*Bugs I didn't encounter that others have in previous versions

-Unable to leave true lab

-Unable to give Undyne water

*Other Changes

-Improved Toriel Face Sprites

-Tweaked Sans dialogue in Snowdin third puzzle cutscene

-Changed "Premier episode" to "Pilot" in Save the Dog Maze

-Added reference to Icecee in post-passivist dialogue with Burger Pants.

-minor spelling fixes (there are plenty that remain)

-restored Unseen Plane connection and added side-quest

-Replaced Sans, Papyrus, Undyne, Toriel text sounds.

-Remastered the following songs

*HappiestEnding

*BuckyBunny

*Other discrepancies

-There are some errors with visual assets not loading the first time they're called, such as the UI or even worse, the players [Heart Shaped Object]. In both the Omega Flowey and Asriel fight, I added a blank pattern before the fight starts, which should fix any issues with the SOUL not loading in visually on the first attack, which is pretty game breaking.

-There are still plenty of spelling mistakes, but I did fix a few of them.

-I only playtested the passivist route and photoshop flowey fights, anything beyond that is untested in the latest version, but worked just fine in previous versions from everything I know.

-

Let me know if you find any bugs, and I'll do what I can about them. :)

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So, up till now, I just used a blank black background, but I'm thinking about doing it a little differently for most of the fights, and this is what I made.

Over all, I like it, but it might not look as good in-game though.

What do you think?

Instead of doing what I planned to do (YET!! I'M STILL GONNA OK!!) I updated the tileset for the Studio (Ch2 location) a bit

I think the floor and wall distinction is MUCH clearer now and just feels "right", even if the old floor tiles were very pretty.

Silly little drawing of "Kitsune Miku"

I think that technically exists already but anyways, this is mine ^.^

At this rate, the closed demo might be out by the 17th, and the full game out shortly after.

So the game should be out very soon :)

Hey, just wanted to warn people that there is a bug that occasionally occurs when you shoot things in yellow mode, so just try not to shoot unless you have to, and try not to shoot two things in a row.

That's my only fix, and I'm no coder so ¯\_(ツ)_/¯

Took this neat screenshot in Control like a week ago and thought it'd be fun to share (I've put off sharing this for no particular reason. I think procrastination is my brand at this point lmao)

Chara's sprite has come a long way, from being a crummy trace of her world sprite, to something that was pretty decent at way too high of a resolution, to something I'm actually quite pleased with.

#memoryUTfangame

#september15th

#toomanyhashtags

Re-organizing my gimp(free photoshop) file for all the enemy sprites in the game and thought I'd share some behind the scenes images I may or may not have already shared.

I think I have the second one but not so sure about the first.

Hey everyone, Bucky the Bunny is going to appear in Underuins! Which you can check out here : https://gamejolt.com/games/underuins/834590

They also could use more help programming in GML. They already have some but every bit helps.