Next up
Devlog #1 pog!
We at clockwork creations have gotten a few things done so far- rudimentary stick figure physics and object interaction are finished! Level design and refinement up next- stay tuned, it may be a while!
Netcode...
sup bout to ruin everything hbu
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
"Our work is never over" they said.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was boredπͺ. But I love how it turned out.π
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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